Naudotojas:MykolasOK/interesai
Iš Studento Vikis.
Turinys |
Moksliniai straipsniai
- Giorgos Cheliotis. From open source to open content: Organization, licensing and decision processes in open cultural production (doi:10.1016/j.dss.2009.02.006)
This article compares and contrasts (a) the objectives of software development vis-à-vis the development of new media content, (b) the organizational forms that have developed in respective online communities, and (c) the role that licensing plays in the production of ‘functional’ vis-à-vis ‘cultural’ goods.
- Virtual worlds — past, present, and future: New directions in social computing (doi:10.1016/j.dss.2009.02.014)
- Paul R. Messinger, Eleni Stroulia, Kelly Lyons, Michael Bone, Run H. Niu, Kristen Smirnov, Stephen Perelgut (2009) Virtual worlds -- past, present, and future: New directions in social computing, Decision Support Systems, Volume 47, Issue 3, Online Communities and Social Network, June 2009, p. 204-228, ISSN 0167-9236, DOI: 10.1016/j.dss.2009.02.014.
- http://www.sciencedirect.com/science/article/B6V8S-4VTCM30-3/2/b21d5245d41753067eef8b2f8271dcdf
Virtual worlds, where thousands of people can interact simultaneously within the same three-dimensional environment, represent a frontier in social computing with critical implications for business, education, social sciences, and our society at large. In this paper, we first trace the history of virtual worlds back to its antecedents in electronic gaming and on-line social networking. We then provide an overview of extant virtual worlds, including education-focused, theme-based, community-specific, children-focused, and self-determined worlds – and we analyze the relationship among these worlds according to an initial taxonomy for the area. Recognizing the apparent leadership of Second Life among today's self-determined virtual worlds, we present a detailed case study of this environment, including surveys of 138 residents regarding how they perceive and utilize the environment. Lastly, we provide a literature review of existing virtual world research, with a focus on business research, and a condensed summary of research issues in education, social sciences, and humanities.
- Giorgos Cheliotis. From open source to open content: Organization, licensing and decision processes in open cultural production (doi:10.1016/j.dss.2009.02.006)
This is a point that requires more attention and is somewhat counterintuitive from a historical perspective: historically, functional goods were seen as possessing much less of a social aspect in their consumption, compared to cultural goods, as the latter would often be ‘consumed’ within social networks such as a circle of friends, or a group of fans of an artist. Magnetic and then digital recording technology changed this for cultural goods, which can now be consumed in complete isolation, even if social networks still matter. As for functional goods, it may well be true that network effects are weak for goods which do not depend on the existence of a network for their continued consumption and enjoyment, however with more consumption being directed towards technologically advanced goods with complex designs, network access and higher cognitive demands for their consumption and maintenance, network effects for functional goods have become stronger. Network effects for cultural goods, when they exist, are more indirect and have more to do with enhancing the experience, rather than being essential for consumption. For example, music or a movie can be a social experience or consumed in isolation (and with digital distribution, can also be purchased without the need for a distribution network), whereas a user of an instant messaging client can only communicate with users of the same or a compatible client. Weaker network effects mean demand (and supply) can spread over a wider range of products (winner does not take all), so this may account for the greater diversity of output in cultural production.
- Karl Beecher, Andrea Capiluppi, Cornelia Boldyreff. Identifying exogenous drivers and evolutionary stages in FLOSS projects (doi:10.1016/j.jss.2008.10.026)
This study’s empirical results confirm and expand conclusions from an earlier and more limited work. Not only do projects from different repositories display different process and product characteristics, but a more general pattern can be observed. Projects may be considered as early inceptors in highly visible repositories, or as established projects within desktop-wide projects, or finally as structured parts of FLOSS distributions. These three possibilities are formalized into a framework of transitions between repositories.
- Andrea Capiluppi, M. Michlmayr, From the cathedral to the bazaar: an empirical study of the lifecycle of volunteer community projects. In: J. Feller, B. Fitzgerald, W. Scacchi and A. Silitti, Editors, Open Source Development, Adoption and Innovation, International Federation for Information Processing, Springer (2007) ([1])
- Andrea Capiluppi, 2003. Models for the evolution of OS projects. In: Proceedings of ICSM 2003 2003 IEEE, Amsterdam, The Netherlands. ([2])
- Competition and open source with perfect software compatibility (doi:10.1016/j.infoecopol.2008.11.004)
- Monetary donations to an open source software platform (doi:10.1016/j.respol.2008.11.004)
- Determinants of open source software project success: A longitudinal study (doi:10.1016/j.dss.2008.10.005)
- Transition of governance in a mature open software source community: Evidence from the Debian case (doi:10.1016/j.infoecopol.2008.05.001)
- The institutions of open source software: Examining the Debian community (doi:10.1016/j.infoecopol.2008.06.001)
- Linus Dahlander, Mats Magnusson. How do Firms Make Use of Open Source Communities? (doi:10.1016/j.lrp.2008.09.003)
- Mark Henley, Richard Kemp. Open Source Software: An introduction (doi:10.1016/j.clsr.2007.11.003)
This article sets out the origins of Open Source Software and considers its progression from programming hobby to a mainstream commercial strategy for acquiring and maintaining competitive advantage. It looks at the types of open source licences in use and summarises the features of the most common. Some of the legal controversies arising from the use of open source licences are explained and guidance is given on how a corporate IT strategy might be adapted to manage the associated risks.
- Using virtual communities in tourism research (doi:10.1016/j.tourman.2009.03.012)
- Redesigning remote system administration paradigms for enhanced security and flexibility (doi:10.1016/j.csi.2008.03.011)
- Automatic online news monitoring and classification for syndromic surveillance (doi:10.1016/j.dss.2009.04.016)
Syndromic surveillance can play an important role in protecting the public's health against infectious diseases. Infectious disease outbreaks can have a devastating effect on society as well as the economy, and global awareness is therefore critical to protecting against major outbreaks. By monitoring online news sources and developing an accurate news classification system for syndromic surveillance, public health personnel can be apprised of outbreaks and potential outbreak situations. In this study, we have developed a framework for automatic online news monitoring and classification for syndromic surveillance. The framework is unique and none of the techniques adopted in this study have been previously used in the context of syndromic surveillance on infectious diseases. In recent classification experiments, we compared the performance of different feature subsets on different machine learning algorithms. The results showed that the combined feature subsets including Bag of Words, Noun Phrases, and Named Entities features outperformed the Bag of Words feature subsets. Furthermore, feature selection improved the performance of feature subsets in online news classification. The highest classification performance was achieved when using SVM upon the selected combination feature subset.
- A social status perspective of network utility over electronic channels in academic communities (doi:10.1016/j.ijinfomgt.2009.03.011 10.1016/j.ijinfomgt.2009.03.011)
- Trends in online networking among South Korean politicians — A mixed-method approach (doi:10.1016/j.giq.2009.02.008)
- Analysis of web-based tutorials created by academic libraries (doi:10.1016/j.acalib.2009.01.010)
E-learning
- Exploration of an e-learning model to foster critical thinking on basic science concepts during work placements (doi:10.1016/j.compedu.2008.12.012)
- New learning network paradigms: Communities of objectives, crowdsourcing, wikis and open source (doi:10.1016/j.ijinfomgt.2007.09.006)
2.9. Rich site summary (RSS) and blogs
Web 2.0
- Claus Rinner, Carsten Keßler, Stephen Andrulis. The use of Web 2.0 concepts to support deliberation in spatial decision-making (doi:10.1016/j.compenvurbsys.2008.08.004)
Technologies associated with the second-generation of the World-Wide Web enable virtually anyone to share their data, documents, observations, and opinions on the Internet. In less than three years, mapping platforms such as Google Maps have sparked an exponential growth in user-generated geographically referenced content. However, the “serious” applications of Web 2.0 are sparse and this paper assesses its use in the context of collaborative spatial decision-making. We present an online map-based discussion forum that enables Internet users to submit place-based comments and respond to contributions from other participants. We further use the geographic references in a thread-based master plan debate for a university campus to simulate this debate in the map-based forum. This allows us to demonstrate how the online map provides an overview of the status and spatial foci of the debate, and how it can help us understand the spatial thought processes of the participants.
- Ingenhoff, Diana; Koelling, A. Martina (2008) The potential of Web sites as a relationship building tool for charitable fundraising NPOs (doi:10.1016/j.pubrev.2008.09.023)
The Internet and especially the new challenges within Web 2.0 provide organizations with the possibility of encouraging two-way communication and engaging publics in dialogue. Charitable fundraising nonprofit organizations (NPOs) can particularly benefit from the Web's relationship building potential. This study aims to explore the potential of Web sites as an online-communication tool of Swiss NPOs. Via content analysis, the Web sites of 134 Swiss charitable fundraising NPOs were examined in order to point out how those organizations are using the Web to create dialogic relationships with their most important stakeholder groups, which are potential donors and the media. Results indicate that the potential of the Internet for dialogic communication is not used efficiently by most NPOs. Nevertheless, NPOs seem to be acknowledging the importance of engaging publics in dialogue, as most of them replied to information requests from potential donors and the media.
FLOSS mokyklose
- Yuwei Lin; Enrico Zini. An Empirical Study on Implementing Free/Libre Open Source Software (FLOSS) in Schools. Knygoje „Social Informatics: An Information Society for all? In Remembrance of Rob Kling“. Springer, 2009.
This empirical paper shows how free/libre open source software (FLOSS) contributes to mutual and collaborative learning in an educational environment. However, unlike proprietary software, FLOSS allows extensive customisation of software and supports the needs of local users better. In this paper, we observes how implementing FLOSS in an Italian high school challenges the conventional relationship between end users themselves (e.g. teachers and students) and that between users and developers. The findings will shed some light on the social aspects of FLOSS-based computerization -- including the roles of FLOSS in social and organizational change in educational environments and the ways that the social organization of FLOSS are influenced by social forces and social practices.
Knygos
- Richard P. Gabriel. LISP: Good News, Bad News, and How To Win Big (html)
Eric Steven Raymond
- The Cathedral and the Bazaar ([3], html)
- How To Become A Hacker (html)
- A Brief History of Hackerdom (html)